This page gives instructions on how to build and install the TVM package from
scratch on various systems. It consists of two steps:
Developers: Get Source from Github
You can also choose to clone the source repo from github.
It is important to clone the submodules along, with --recursive
option.
git clone --recursive https://github.com/apache/tvm tvm
For windows users who use github tools, you can open the git shell, and type the following command.
git submodule init
git submodule update
Build the Shared Library
Our goal is to build the shared libraries:
On Linux the target library are libtvm.so and libtvm_runtime.so
On macOS the target library are libtvm.dylib and libtvm_runtime.dylib
On Windows the target library are libtvm.dll and libtvm_runtime.dll
It is also possible to build the runtime library only.
The minimal building requirements for the TVM
libraries are:
- A recent C++ compiler supporting C++ 17, at the minimum
-
CMake 3.18 or higher
We highly recommend to build with LLVM to enable all the features.
If you want to use CUDA, CUDA toolkit version >= 8.0 is required. If you are upgrading from an older version, make sure you purge the older version and reboot after installation.
On macOS, you may want to install Homebrew to easily install and manage dependencies.
Python is also required. Avoid using Python 3.9.X+ which is not supported. 3.7.X+ and 3.8.X+ should be well supported however.
To install the these minimal pre-requisites on Ubuntu/Debian like
linux operating systems, execute (in a terminal):
sudo apt-get update
sudo apt-get install -y python3 python3-dev python3-setuptools gcc libtinfo-dev zlib1g-dev build-essential cmake libedit-dev libxml2-dev
Note that the version of CMake on apt may not be sufficiently up to date; it may be necessary to install it directly from Kitware’s third-party APT repository.
On Fedora/CentOS and related operating systems use:
sudo dnf update
sudo dnf groupinstall -y "Development Tools"
sudo dnf install -y python-devel ncurses-compat-libs zlib-devel cmake libedit-devel libxml2-devel
Use Homebrew to install the required dependencies for macOS running either the Intel or M1 processors. You must follow the post-installation steps specified by
Homebrew to ensure the dependencies are correctly installed and configured:
brew install gcc git cmake
brew install llvm
brew install python@3.8
If you are on macOS with an M1 Processor you may need to use conda to manage dependencies while building. Specifically you may need, Miniforge to ensure that the dependencies obtained using pip are compatible with M1.
brew install miniforge
conda init
conda create --name tvm python=3.8
conda activate tvm
We use cmake to build the library.
The configuration of TVM can be modified by editing config.cmake and/or by passing cmake flags to the command line:
First, check the cmake in your system. If you do not have cmake,
you can obtain the latest version from official website
First create a build directory, copy the cmake/config.cmake
to the directory.
mkdir build
cp cmake/config.cmake build
Edit build/config.cmake
to customize the compilation options
On macOS, for some versions of Xcode, you need to add -lc++abi
in the LDFLAGS or you’ll get link errors.
Change set(USE_CUDA OFF)
to set(USE_CUDA ON)
to enable CUDA backend. Do the same for other backends and libraries
you want to build for (OpenCL, RCOM, METAL, VULKAN, …).
To help with debugging, ensure the embedded graph executor and debugging functions are enabled with set(USE_GRAPH_EXECUTOR ON)
and set(USE_PROFILER ON)
To debug with IRs, set(USE_RELAY_DEBUG ON)
and set environment variable TVM_LOG_DEBUG.
export TVM_LOG_DEBUG="ir/transform.cc=1,relay/ir/transform.cc=1"
TVM requires LLVM for CPU codegen. We highly recommend you to build with the LLVM support on.
LLVM 4.0 or higher is needed for build with LLVM. Note that version of LLVM from default apt may lower than 4.0.
Since LLVM takes long time to build from source, you can download pre-built version of LLVM from
LLVM Download Page.
Unzip to a certain location, modify build/config.cmake
to add set(USE_LLVM /path/to/your/llvm/bin/llvm-config)
You can also directly set set(USE_LLVM ON)
and let cmake search for a usable version of LLVM.
You can also use LLVM Nightly Ubuntu Build
If you are a PyTorch user, it is recommended to set (USE_LLVM "/path/to/llvm-config --link-static")
and set(HIDE_PRIVATE_SYMBOLS ON)
to avoid potential symbol conflicts between different versions LLVM used by TVM and PyTorch.
On supported platforms, the Ccache compiler wrapper may be helpful for
reducing TVM’s build time. There are several ways to enable CCache in TVM builds:
Leave USE_CCACHE=AUTO in build/config.cmake. CCache will be used if it is found.
Ccache’s Masquerade mode. This is typically enabled during the Ccache installation process.
To have TVM use Ccache in masquerade, simply specify the appropriate C/C++ compiler
paths when configuring TVM’s build system. For example:
cmake -DCMAKE_CXX_COMPILER=/usr/lib/ccache/c++ ...
.
Ccache as CMake’s C++ compiler prefix. When configuring TVM’s build system,
set the CMake variable CMAKE_CXX_COMPILER_LAUNCHER
to an appropriate value.
E.g. cmake -DCMAKE_CXX_COMPILER_LAUNCHER=ccache ...
.
We can then build tvm and related libraries.
cd build
cmake ..
make -j4
cd build
cmake .. -G Ninja
ninja
There is also a makefile in the top-level tvm directory that can
automate several of these steps. It will create the build
directory, copy the default config.cmake
to the build
directory, run cmake, then run make.
The build directory can be specified using the environment
variable TVM_BUILD_PATH
. If TVM_BUILD_PATH
is unset, the
makefile assumes that the build
directory inside tvm should be
used. Paths specified by TVM_BUILD_PATH
can be either
absolute paths or paths relative to the base tvm directory.
TVM_BUILD_PATH
can also be set to a list of space-separated
paths, in which case all paths listed will be built.
If an alternate build directory is used, then the environment
variable TVM_LIBRARY_PATH
should be set at runtime, pointing
to the location of the compiled libtvm.so
and
libtvm_runtime.so
. If not set, tvm will look relative to the
location of the tvm python module. Unlike TVM_BUILD_PATH
,
this must be an absolute path.
# Build in the "build" directory
make
# Alternate location, "build_debug"
TVM_BUILD_PATH=build_debug make
# Build both "build_release" and "build_debug"
TVM_BUILD_PATH="build_debug build_release" make
# Use debug build
TVM_LIBRARY_PATH=~/tvm/build_debug python3
If everything goes well, we can go to Python Package Installation
Building with a Conda Environment
Conda is a very handy way to the necessary obtain dependencies needed for running TVM.
First, follow the conda’s installation guide
to install miniconda or anaconda if you do not yet have conda in your system. Run the following command in a conda environment:
# Create a conda environment with the dependencies specified by the yaml
conda env create --file conda/build-environment.yaml
# Activate the created environment
conda activate tvm-build
The above command will install all necessary build dependencies such as cmake and LLVM. You can then run the standard build process in the last section.
If you want to use the compiled binary outside the conda environment,
you can set LLVM to static linking mode set(USE_LLVM "llvm-config --link-static")
.
In this way, the resulting library won’t depend on the dynamic LLVM libraries in the conda environment.
The above instructions show how to use conda to provide the necessary build dependencies to build libtvm.
If you are already using conda as your package manager and wish to directly build and install tvm as a conda package, you can follow the instructions below:
conda build --output-folder=conda/pkg conda/recipe
# Run conda/build_cuda.sh to build with cuda enabled
conda install tvm -c ./conda/pkg
Building on Windows
TVM support build via MSVC using cmake. You will need to obtain a visual studio compiler.
The minimum required VS version is Visual Studio Enterprise 2019 (NOTE: we test
against GitHub Actions’ Windows 2019 Runner, so see that page for full details.
We recommend following Building with a Conda Environment to obtain necessary dependencies and
get an activated tvm-build environment. Then you can run the following command to build
mkdir build
cd build
cmake ..
cd ..
The above command generates the solution file under the build directory.
You can then run the following command to build
cmake --build build --config Release -- /m
Building ROCm support
Currently, ROCm is supported only on linux, so all the instructions are written with linux in mind.
Set set(USE_ROCM ON)
, set ROCM_PATH to the correct path.
You need to first install HIP runtime from ROCm. Make sure the installation system has ROCm installed in it.
Install latest stable version of LLVM (v6.0.1), and LLD, make sure ld.lld
is available via command line.
Python Package Installation
TVM package
Depending on your development environment, you may want to use a virtual environment and package manager, such
as virtualenv
or conda
, to manage your python packages and dependencies.
The python package is located at tvm/python
There are two ways to install the package:
- Method 1
This method is recommended for developers who may change the codes.
Set the environment variable PYTHONPATH to tell python where to find
the library. For example, assume we cloned tvm on the directory
/path/to/tvm then we can add the following line in ~/.bashrc.
The changes will be immediately reflected once you pull the code and rebuild the project (no need to call setup
again)
export TVM_HOME=/path/to/tvm
export PYTHONPATH=$TVM_HOME/python:${PYTHONPATH}
- Method 2
Install TVM python bindings by setup.py:
# install tvm package for the current user
# NOTE: if you installed python via homebrew, --user is not needed during installaiton
# it will be automatically installed to your user directory.
# providing --user flag may trigger error during installation in such case.
export MACOSX_DEPLOYMENT_TARGET=10.9 # This is required for mac to avoid symbol conflicts with libstdc++
cd python; python setup.py install --user; cd ..
Python dependencies
Note that the --user
flag is not necessary if you’re installing to a managed local environment,
like virtualenv
.
pip3 install --user numpy decorator attrs
pip3 install --user typing-extensions psutil scipy
pip3 install --user tornado
pip3 install --user tornado psutil 'xgboost>=1.1.0' cloudpickle
Note on M1 macs, you may have trouble installing xgboost / scipy. scipy and xgboost requires some additional dependencies to be installed,
including openblas and its dependencies. Use the following commands to install scipy and xgboost with the required dependencies and
configuration. A workaround for this is to do the following commands:
brew install openblas gfortran
pip install pybind11 cython pythran
export OPENBLAS=/opt/homebrew/opt/openblas/lib/
pip install scipy --no-use-pep517
pip install 'xgboost>=1.1.0'
Enable C++ Tests
We use Google Test to drive the C++
tests in TVM. The easiest way to install GTest is from source.
git clone https://github.com/google/googletest
cd googletest
mkdir build
cd build
cmake -DBUILD_SHARED_LIBS=ON ..
make
sudo make install
After installing GTest, the C++ tests can be built and started with ./tests/scripts/task_cpp_unittest.sh
or just built with make cpptest
.