Schedule Primitives in TVM

Author: Ziheng Jiang

TVM is a domain specific language for efficient kernel construction.

In this tutorial, we will show you how to schedule the computation by various primitives provided by TVM.

from __future__ import absolute_import, print_function


import tvm
from tvm import te
import numpy as np

There often exist several methods to compute the same result, however, different methods will result in different locality and performance. So TVM asks user to provide how to execute the computation called Schedule.

A Schedule is a set of transformation of computation that transforms the loop of computations in the program.

# declare some variables for use later
n = te.var("n")
m = te.var("m")

A schedule can be created from a list of ops, by default the schedule computes tensor in a serial manner in a row-major order.

# declare a matrix element-wise multiply
A = te.placeholder((m, n), name="A")
B = te.placeholder((m, n), name="B")
C = te.compute((m, n), lambda i, j: A[i, j] * B[i, j], name="C")

s = te.create_schedule([C.op])
# lower will transform the computation from definition to the real
# callable function. With argument `simple_mode=True`, it will
# return you a readable C like statement, we use it here to print the
# schedule result.
print(tvm.lower(s, [A, B, C], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle, C_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto"),
             C: Buffer(C_2: Pointer(float32), float32, [(stride_2: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B, C_1: C}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m, n: int32], [stride, stride_3: int32], type="auto"), B_1: B_3: Buffer(B_2, float32, [m, n], [stride_1, stride_4: int32], type="auto"), C_1: C_3: Buffer(C_2, float32, [m, n], [stride_2, stride_5: int32], type="auto")} {
  for (i: int32, 0, m) {
    for (j: int32, 0, n) {
      C[((i*stride_2) + (j*stride_5))] = (A[((i*stride) + (j*stride_3))]*B[((i*stride_1) + (j*stride_4))])
    }
  }
}

One schedule is composed by multiple stages, and one Stage represents schedule for one operation. We provide various methods to schedule every stage.

split

split can split a specified axis into two axes by factor.

A = te.placeholder((m,), name="A")
B = te.compute((m,), lambda i: A[i] * 2, name="B")

s = te.create_schedule(B.op)
xo, xi = s[B].split(B.op.axis[0], factor=32)
print(tvm.lower(s, [A, B], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m], [stride], type="auto"), B_1: B_3: Buffer(B_2, float32, [m], [stride_1], type="auto")} {
  for (i.outer: int32, 0, floordiv((m + 31), 32)) {
    for (i.inner: int32, 0, 32) {
      if @tir.likely((((i.outer*32) + i.inner) < m), dtype=bool) {
        let cse_var_1: int32 = ((i.outer*32) + i.inner)
        B[(cse_var_1*stride_1)] = (A[(cse_var_1*stride)]*2f32)
      }
    }
  }
}

You can also split a axis by nparts, which splits the axis contrary with factor.

A = te.placeholder((m,), name="A")
B = te.compute((m,), lambda i: A[i], name="B")

s = te.create_schedule(B.op)
bx, tx = s[B].split(B.op.axis[0], nparts=32)
print(tvm.lower(s, [A, B], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m], [stride], type="auto"), B_1: B_3: Buffer(B_2, float32, [m], [stride_1], type="auto")} {
  for (i.outer: int32, 0, 32) {
    for (i.inner: int32, 0, floordiv((m + 31), 32)) {
      if @tir.likely(((i.inner + (i.outer*floordiv((m + 31), 32))) < m), dtype=bool) {
        B[((i.inner + (i.outer*floordiv((m + 31), 32)))*stride_1)] = A[((i.inner + (i.outer*floordiv((m + 31), 32)))*stride)]
      }
    }
  }
}

tile

tile help you execute the computation tile by tile over two axes.

A = te.placeholder((m, n), name="A")
B = te.compute((m, n), lambda i, j: A[i, j], name="B")

s = te.create_schedule(B.op)
xo, yo, xi, yi = s[B].tile(B.op.axis[0], B.op.axis[1], x_factor=10, y_factor=5)
print(tvm.lower(s, [A, B], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m, n: int32], [stride, stride_2: int32], type="auto"), B_1: B_3: Buffer(B_2, float32, [m, n], [stride_1, stride_3: int32], type="auto")} {
  for (i.outer: int32, 0, floordiv((m + 9), 10)) {
    for (j.outer: int32, 0, floordiv((n + 4), 5)) {
      for (i.inner: int32, 0, 10) {
        if @tir.likely((((i.outer*10) + i.inner) < m), dtype=bool) {
          for (j.inner: int32, 0, 5) {
            if @tir.likely((((j.outer*5) + j.inner) < n), dtype=bool) {
              let cse_var_2: int32 = ((j.outer*5) + j.inner)
              let cse_var_1: int32 = ((i.outer*10) + i.inner)
              B[((cse_var_1*stride_1) + (cse_var_2*stride_3))] = A[((cse_var_1*stride) + (cse_var_2*stride_2))]
            }
          }
        }
      }
    }
  }
}

fuse

fuse can fuse two consecutive axes of one computation.

A = te.placeholder((m, n), name="A")
B = te.compute((m, n), lambda i, j: A[i, j], name="B")

s = te.create_schedule(B.op)
# tile to four axes first: (i.outer, j.outer, i.inner, j.inner)
xo, yo, xi, yi = s[B].tile(B.op.axis[0], B.op.axis[1], x_factor=10, y_factor=5)
# then fuse (i.inner, j.inner) into one axis: (i.inner.j.inner.fused)
fused = s[B].fuse(xi, yi)
print(tvm.lower(s, [A, B], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m, n: int32], [stride, stride_2: int32], type="auto"), B_1: B_3: Buffer(B_2, float32, [m, n], [stride_1, stride_3: int32], type="auto")} {
  for (i.outer: int32, 0, floordiv((m + 9), 10)) {
    for (j.outer: int32, 0, floordiv((n + 4), 5)) {
      for (i.inner.j.inner.fused: int32, 0, 50) {
        if @tir.likely((((i.outer*10) + floordiv(i.inner.j.inner.fused, 5)) < m), dtype=bool) {
          if @tir.likely((((j.outer*5) + floormod(i.inner.j.inner.fused, 5)) < n), dtype=bool) {
            let cse_var_2: int32 = ((j.outer*5) + floormod(i.inner.j.inner.fused, 5))
            let cse_var_1: int32 = ((i.outer*10) + floordiv(i.inner.j.inner.fused, 5))
            B[((cse_var_1*stride_1) + (cse_var_2*stride_3))] = A[((cse_var_1*stride) + (cse_var_2*stride_2))]
          }
        }
      }
    }
  }
}

reorder

reorder can reorder the axes in the specified order.

A = te.placeholder((m, n), name="A")
B = te.compute((m, n), lambda i, j: A[i, j], name="B")

s = te.create_schedule(B.op)
# tile to four axes first: (i.outer, j.outer, i.inner, j.inner)
xo, yo, xi, yi = s[B].tile(B.op.axis[0], B.op.axis[1], x_factor=10, y_factor=5)
# then reorder the axes: (i.inner, j.outer, i.outer, j.inner)
s[B].reorder(xi, yo, xo, yi)
print(tvm.lower(s, [A, B], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m, n: int32], [stride, stride_2: int32], type="auto"), B_1: B_3: Buffer(B_2, float32, [m, n], [stride_1, stride_3: int32], type="auto")} {
  for (i.inner: int32, 0, 10) {
    for (j.outer: int32, 0, floordiv((n + 4), 5)) {
      for (i.outer: int32, 0, floordiv((m + 9), 10)) {
        if @tir.likely((((i.outer*10) + i.inner) < m), dtype=bool) {
          for (j.inner: int32, 0, 5) {
            if @tir.likely((((j.outer*5) + j.inner) < n), dtype=bool) {
              let cse_var_2: int32 = ((j.outer*5) + j.inner)
              let cse_var_1: int32 = ((i.outer*10) + i.inner)
              B[((cse_var_1*stride_1) + (cse_var_2*stride_3))] = A[((cse_var_1*stride) + (cse_var_2*stride_2))]
            }
          }
        }
      }
    }
  }
}

bind

bind can bind a specified axis with a thread axis, often used in gpu programming.

A = te.placeholder((n,), name="A")
B = te.compute(A.shape, lambda i: A[i] * 2, name="B")

s = te.create_schedule(B.op)
bx, tx = s[B].split(B.op.axis[0], factor=64)
s[B].bind(bx, te.thread_axis("blockIdx.x"))
s[B].bind(tx, te.thread_axis("threadIdx.x"))
print(tvm.lower(s, [A, B], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*n: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*n)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [n], [stride], type="auto"), B_1: B_3: Buffer(B_2, float32, [n], [stride_1], type="auto")} {
  attr [IterVar(blockIdx.x: int32, (nullptr), "ThreadIndex", "blockIdx.x")] "thread_extent" = floordiv((n + 63), 64);
  attr [IterVar(threadIdx.x: int32, (nullptr), "ThreadIndex", "threadIdx.x")] "thread_extent" = 64;
  if @tir.likely((((blockIdx.x*64) + threadIdx.x) < n), dtype=bool) {
    B[(((blockIdx.x*64) + threadIdx.x)*stride_1)] = (A[(((blockIdx.x*64) + threadIdx.x)*stride)]*2f32)
  }
}

compute_at

For a schedule that consists of multiple operators, TVM will compute tensors at the root separately by default.

A = te.placeholder((m,), name="A")
B = te.compute((m,), lambda i: A[i] + 1, name="B")
C = te.compute((m,), lambda i: B[i] * 2, name="C")

s = te.create_schedule(C.op)
print(tvm.lower(s, [A, B, C], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle, C_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto"),
             C: Buffer(C_2: Pointer(float32), float32, [(stride_2: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B, C_1: C}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m], [stride], type="auto"), B_1: B_3: Buffer(B_2, float32, [m], [stride_1], type="auto"), C_1: C_3: Buffer(C_2, float32, [m], [stride_2], type="auto")} {
  for (i: int32, 0, m) {
    B[(i*stride_1)] = (A[(i*stride)] + 1f32)
  }
  for (i_1: int32, 0, m) {
    C[(i_1*stride_2)] = (B[(i_1*stride_1)]*2f32)
  }
}

compute_at can move computation of B into the first axis of computation of C.

A = te.placeholder((m,), name="A")
B = te.compute((m,), lambda i: A[i] + 1, name="B")
C = te.compute((m,), lambda i: B[i] * 2, name="C")

s = te.create_schedule(C.op)
s[B].compute_at(s[C], C.op.axis[0])
print(tvm.lower(s, [A, B, C], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle, C_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto"),
             C: Buffer(C_2: Pointer(float32), float32, [(stride_2: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B, C_1: C}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m], [stride], type="auto"), B_1: B_3: Buffer(B_2, float32, [m], [stride_1], type="auto"), C_1: C_3: Buffer(C_2, float32, [m], [stride_2], type="auto")} {
  for (i: int32, 0, m) {
    B[(i*stride_1)] = (A[(i*stride)] + 1f32)
    C[(i*stride_2)] = (B[(i*stride_1)]*2f32)
  }
}

compute_inline

compute_inline can mark one stage as inline, then the body of computation will be expanded and inserted at the address where the tensor is required.

A = te.placeholder((m,), name="A")
B = te.compute((m,), lambda i: A[i] + 1, name="B")
C = te.compute((m,), lambda i: B[i] * 2, name="C")

s = te.create_schedule(C.op)
s[B].compute_inline()
print(tvm.lower(s, [A, B, C], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle, C_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto"),
             C: Buffer(C_2: Pointer(float32), float32, [(stride_2: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B, C_1: C}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m], [stride], type="auto"), B_1: B_3: Buffer(B_2, float32, [m], [stride_1], type="auto"), C_1: C_3: Buffer(C_2, float32, [m], [stride_2], type="auto")} {
  for (i: int32, 0, m) {
    C[(i*stride_2)] = ((A[(i*stride)] + 1f32)*2f32)
  }
}

compute_root

compute_root can move computation of one stage to the root.

A = te.placeholder((m,), name="A")
B = te.compute((m,), lambda i: A[i] + 1, name="B")
C = te.compute((m,), lambda i: B[i] * 2, name="C")

s = te.create_schedule(C.op)
s[B].compute_at(s[C], C.op.axis[0])
s[B].compute_root()
print(tvm.lower(s, [A, B, C], simple_mode=True))
@main = primfn(A_1: handle, B_1: handle, C_1: handle) -> ()
  attr = {"from_legacy_te_schedule": True, "global_symbol": "main", "tir.noalias": True}
  buffers = {A: Buffer(A_2: Pointer(float32), float32, [(stride: int32*m: int32)], [], type="auto"),
             B: Buffer(B_2: Pointer(float32), float32, [(stride_1: int32*m)], [], type="auto"),
             C: Buffer(C_2: Pointer(float32), float32, [(stride_2: int32*m)], [], type="auto")}
  buffer_map = {A_1: A, B_1: B, C_1: C}
  preflattened_buffer_map = {A_1: A_3: Buffer(A_2, float32, [m], [stride], type="auto"), B_1: B_3: Buffer(B_2, float32, [m], [stride_1], type="auto"), C_1: C_3: Buffer(C_2, float32, [m], [stride_2], type="auto")} {
  for (i: int32, 0, m) {
    B[(i*stride_1)] = (A[(i*stride)] + 1f32)
  }
  for (i_1: int32, 0, m) {
    C[(i_1*stride_2)] = (B[(i_1*stride_1)]*2f32)
  }
}

Summary

This tutorial provides an introduction to schedule primitives in tvm, which permits users schedule the computation easily and flexibly.

In order to get a good performance kernel implementation, the general workflow often is:

  • Describe your computation via series of operations.

  • Try to schedule the computation with primitives.

  • Compile and run to see the performance difference.

  • Adjust your schedule according the running result.

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